Thursday, 22 November 2012

Character Colouring

Kylie has joined our crew and she's been colouring in Elliots character designs.

 
Both characters next to each other (Left Patsy, Right Max)
 
Patsy



 
Max
 






 

Max Character Turnarounds

Elliot's Character Turnarounds
 
[Max]
 
 
Max Still Turnaround


Max Posed Turnaround
 

Background Design and Concepts

Final background designs of street buildings
 



 
 
Phoebe Herring has also been doing some concept art for us (below)
 
 
Next Phoebe created a rough model of the street, working closely from my background outlines.
 
 
"I aimed to keep the blocky exaggerated feel and to match the lighting in the visual references for the project, which is set in 1940s New York. I'm pleased with this model, and I think that it will help me to avoid mistakes that I made in the painting. Also, experimentation with lighting was much easier when I worked from it." - Phoebe

 
Below is the model with added texture.


Wednesday, 21 November 2012

Train Carriage Design

I've been working on the design of the train carriages, starting with rough sketches of possible design.
 
Initial sketches of train cart designs from reference and just seeing what went well where.

Adding a bit more detail. As Marc suggested I'm going to add some coal to the bottom left cart.


Next I'm going to use just the shapes and but them in a line up to see which go better visually in terms of shape. (- Kirstianne)

Monday, 19 November 2012

Car Design

I've been working on some of the rough car designs today so for reference I've been looking at a load of 1940s cars and some from films that captured my eye. When thinking about the style I just did some rough sketches of the original design then started to play around with warping the shape to fit our style. (- Kirstianne)
 

 
 
 



Lighting Research

I really like the use of light/dark in the nightime scenes in 'A Monster in Paris' and think these particular shots are good examples of that, particularly the alley scenes. (- Kirstianne)
 

 
 
 
 


Character Design Process


Here is the first color concepts of Max (right) and Patsy (left)



These had style problems and didn't communicate the character well. Colours were not right. Below is first rework shows a more streamlined look but was still far too clean and still didn't fit into the backgrounds. 


                                 
MAX

                                     
PATSY


These are the most recent versions of Patsy which are a lot more edgy. I think that they have progressed so much and i'm pleased with the way they are turning out. 









Turn around

Saturday, 17 November 2012

Theatre Design Progress

The design for the theatre has progressed a lot over the last few weeks, and this week I've been working on the final look of the part of the street it will be on. Currently I'm sketching up the outline so that it can be modelled in 3D so we can start more progress on the street itself. (- Kirstianne)
 
Initial design, taking on research into 1940s art deco theatres.

2nd more detailed design, playing with shape and refining some details.
 
Experimentation with colour and light/shadow.

Watercolour concept in preparation for next stage, main colour pallette holds a lot of red tones as this was going to be the colour of the scene at the time.
 
Next stage: working in digital. Here I added more detail and played with adding splashes of colour.
  
Using  A Monster in Paris architectural design as reference, I redesigned the theatre as well as the street (the street in Once Upon a Time in America was used as reference) after the Pitch to start pushing the final design of the backgrounds. I am still using details of Art Deco, but not as much.

Playing with colour (acrylic paint).
  
 
Currently working on the design of the street for creating a 3D model. This is the first part, I now need to do a side view, and then the other parts of the street.